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面对越来越多的游戏平台,你如何选择

    蒸汽是目前世界上最大的视频游戏发行平台。平台与开发者之间的3/7划分标准使得Valve在游戏平台服务的蛋糕上赚了很多钱。如果有好处,就会有挑战者。Yubi使用蒸汽绑定UPLAY,将用户介绍到自己的平台,并且自从EA建立Origin以来,Uclub奖励系统变得更加完善。我们所有的产品都没有在PC机上注册蒸汽专用;Activision还把“使命召唤:黑色行动4”带到了战网平台,向蒸汽道别;CDPR坚持反DRM创建的GOG平台今年一段时间还垄断了“巫师之歌:王权倒台”;Bethesda提出“辐射”。“76”和“愤怒2”单独存在。在贝塞斯达。NET。这表明,大型开发者长期以来对Steam的分裂协议和构建的平台都有自己的想法,而独立的以游戏为中心的itch和即时消息软件Discord也开始构建自己的平台,因此Steam最终似乎有点不安。2018年12月1日,Steam对开发商的股票比例进行了三阶段调整,不到1000万美元仍被分成原始收入的三分之一;收入超过1000万美元的游戏比例从三七增加到二十五七.5;收入超过五千万的游戏例外。五千万。这部分被分成2/8比例。这原本是Steam对平台和开发人员之间利益分配的合理性的调整,但是许多独立的游戏开发人员指出,他只想保留大型开发人员。有一段时间,网上批评的声音是无穷无尽的,最终,EPIC宣布了这一消息。《要塞之夜》的开发商史诗游戏公司宣布推出史诗游戏商店。史诗与开发者的份额是1.2/8.8,如果游戏使用幻想引擎,它将免除5%的发动机许可费。除了直接疼痛的比例之外,PlayStation独有的“风之旅者”还出现在了史诗游戏商店《起源:阿尔法1》、《灰烬》、《满足》、《阴间》和《永远的超级食肉男》。像《宝贝》和《世界大战僵尸》这样的游戏也选择让蒸汽在史诗游戏商店里独家或限时独家使用。到目前为止,似乎整个事情已经超出了阀门的控制范围。你觉得怎么样?我想和你谈谈。银河系的正义使者:实际上,我曾与Heine先生不久前关于是否应该降低绘制蒸汽参数。争论不分输赢,因为在辩论中,突然发生的,周围的人看着我们一个无法形容的表情,我们只降低了沥青。把你的头埋在羞愧。Although the debate did not bear fruit, I always thought that Steams drawing was a little too high. Steams later adjustment of the ladder drawing scheme does seem to me to be a little thirsty, most independent games are difficult to reach the ladder drawing scheme, and facing the elimination of favorite light every day there are a large number of new unscreened games on the Steam shelves, these independent games are getting less and less opportunities to show, since Steams drawing is high and showing less. So why dont independent game players switch to a new platform with low pull and high display? As for big factories, as long as Xuanfa does well in 3A games in the current environment, it will be more and more marketable, and the sales volume is already on the mainframe platform. Steams ladder-like drawing scheme can only talk more than nothing. 在几年的独家垄断,自建的,谁也不一定会挂在树上。从开发商的角度,让我们谈论自己。老实说,我也是一个忠实的用户的蒸汽。There are thousands of games. As long as they are not exclusive games, they will basically choose to buy in Steam. It feels good to have an account all-in-one. But it does make Steam feel angry that he doesnt know how to eat aggressively and mix with others to die. Awakening, now there are several rivals, although experience or cumbersome degree has increased, but let Steam almost monopoly or not. After all, Valve seems to have forgotten that he was a game developer. Heine: There are many platforms and many choices. Its not too bad to go out to eat pony barbecue. Old horse barbecue is called this shop. Part of the reason for the disgust of multi-platform is from the domestic market, now several giant one-stop service has been done for many years, life and work a micro-signal to make everything convenient for us, these people have enjoyed a long time, can one-click login, there are few special registered accounts. However, the increasing number of game platforms is far less cumbersome than we imagined. The reason why we are reluctant to use other platforms is not only the habits accumulated over the years, but also the "hot chicken" of other platforms themselves. There are many games with expectations that make us willing to try new platforms, such as Battlefield, Radiation 76, Star Wars. Towards the end of 2018, most of the platforms that hate multi-platforms should have tried these new things. These platforms of exclusive games, regardless of download speed or server quality, are the next choice, and the operation is extremely cumbersome. 我曾经读过的,我会下载战地1在我的电脑上,将它复制到网吧去玩,但发现腐烂的橘子无法识别。最快的方法是找到相应的注册表从互联网上进行调试,最后验证的完整的游戏,超过70人。这一系列的操作是足够我做饭。也就是说,这些烦人的设置和识别功能的不足使一些球员很反感的跨平台游戏。习惯是一回事,而坏习惯是一件事。他们不能总是希望玩家可以改变自己的习惯。现在,真的有值得一玩的游戏,几个来回。每个月,几个老式的问题,无数的新游戏诞生的每一天。玩家不短的数量、质量和服务。Players of good things will naturally accept them happily. Dont blindly resent othersearly entry and fast monopoly. Players dont have a pat on the head yet and suddenly want a new one, which shows that Steam is the most comfortable to use despite its rudimentary UI. 再次,当大家都在早年玩war3,你可以找到很多VS Haofang,QQ和JJ,但是你是哪个平台的选择呢?当然,我的朋友在哪里,哪里是反外挂脚本做的很好,少人去哪里,有一个游戏,但有一个平台的辩论,你们在争什么?那不是服务质量?所以许多垄断破坏真爱的球迷的经验。Jia Yan:任何行业的垄断,不利于长期发展,蒸汽作为今天的领导人,在制定规则真的有很大的力量。没有复杂的过程,销售拷贝,如压板为工厂,和利润比销售更高的物理版本。但是我们也可以看到,这块诱人的蛋糕正迎来许多不安的人。在游戏平台上的思想流派之间的争论是由开发商和出版商自然欢迎,他总是可以找到平台是适合自己的部门和政策。但矛盾的是,平台之间的良性竞争并不总是一件好事:玩家的平台有很多,你可能需要安装多个平台玩各种各样的作品,有许多步骤操作,数据管理也麻烦,成就点数,奖杯和其他事情无法统一,我不愿意T改变。尽管如此,可以预见的是,越来越多的平台将垄断,因为这些游戏在多个平台上,玩家仍然习惯于选择该平台的“最大”版。随着时间的推移,玩家将与巨人收集,这违背了开发商和出版商的原始目标”获得更多的语音共享”。但是不要担心太多。长期以来,一些主要的作品不会被分散到其他平台。蒸汽的用户群是存在的,不可忽略的制造商。毕竟,得到更多点的前提是,游戏销售不下降,因为平台的改变。It reminds us of what our Galaxy teacher said some time ago: "The cup competition is really getting hotter and hotter! Radiation 76 is not bad, I dont know, because I cant even install the platform of that game! Its not good to go online by hanging up science, either. Cup competition. Maybe the Galaxy teachers computer and network are not very good, but it is not difficult to judge from this trivial matter, in the maturity of the platform scale, Steam has ridden the dust. It ran several laps before the other platforms started, and everyone had to wait for Steam to fall hard, but that was unlikely to happen. 我们毕竟还乐意购买的蒸汽,我们的重点一直是游戏是否好玩,容易玩,网络是稳定的和不稳定的,如何能使更多的钱生产的,不应该是一个球员,我们需要担心。我不坏:分裂和结合起来,这是正常的。但我还是希望有更少的专属平台。After all, people are lazy. Usually, we mainly use Steam. Most of the Games will be more convenient on one platform, besides, some platforms have bad experience. For example, the Hades released by TGA was monopolized by EPIC. I like the style of the game, but there are too many transistors. If I go to Steam, I will start for collection, but because other platforms are monopolized, so I have no idea to start for the time being. 皇家3主机,PC皇家3,我认为有足够的平台,更多的真的不能动。小黑:这个题目让我想起一句老话:世界上所有的繁华都是为了盈利,而全世界的繁华都是为了盈利。蒸汽,作为一个平台,可以提供丰富的资源,一个巨大的关系网,和稳定的工作人员。几乎所有知名的开放商群体居住在这里。近年来,独立游戏又一直在上升,和世界各地的工作室也被挤成蒸汽。2015金摇杆奖蒸汽最负盛名的综合数字发行平台的世界。你的问题,我发展,互利,共赢,合作很愉快。然而,由于各种因素的影响,近年来游戏产业的发展不容乐观。虽然大型开发商销售稳定,他们不是好多年了,他们的利润是很少的,更别说中小开发商。因此,开发商已经出尽了风头,在试图走楼梯或尝试把风暴。但“欲速则不达”,和匆忙的结果往往是令人失望的。然而,这并非总是如此。Although affected by the market, good works are still favored by the players and earn a capital guarantee, but most of the works are flat, fearing that the belt is not tightened. Even some well-known manufacturers began to play the "special effects modeling = finished products" routine, consumer players. Players in the 21st century have seen too many storms and waves. Playing games is not about romance and love, and the routine is unpopular. Maybe its because of the reason that "the sales volume is not stable < the pure profit" in the past few years, Steams price cant satisfy the appetite of the major developers, so the self-built platform naturally appears. There are conflicts and contradictions when there are interests. It is difficult to balance the proportion and solve them. 虽然死的骆驼比马匹,他们所有的战马,他们有充分的经验。如何选择我们的蒸汽,等待,看看会发生什么。水谷月:目前,最流行的游戏推广平台Steam平台。但是当越来越多的厂商看到了游戏推广这块肥肉,踊跃参加,业界似乎少肉多狼,所以各种平台开始显示出竞争优势,想传达这一优势的球员更简单,让更多的玩家愿意选择自己的平台是最好的的方式打价格战,有多少玩家?你能拒绝低价正版游戏吗?But will this simple price war really last? 我不这么认为.The most classic example is the case of sharing bicycles in China. When sharing bicycles is still a blank area, Mobai bicycles are the first to enter, followed by ofo, enjoying electric bicycles, etc. In order to better occupy the market, everyone began to fight a price war. 例如,更多的钱花在上赛季Mobai的自行车卡,更多的礼物,他们享受的更多,结果最终将使所有的厂商感到精力充沛。虽然用户似乎在短期效益,用户在长期的最大受害者。让我们回到本周的话题。当史诗和其他平台应运而生并开始使用熟悉的价格战的方法来赶上的球员,我的心拒绝。因为我知道羊毛出在羊身上,如何礼貌的玩家现在多么丑陋它们看起来在未来。相反,V社会实践更像是一个成熟的企业发挥明星效应,卡在这样的市场竞争面前。所谓的明星效应,是指企业每一个产品都要追求市场需求的最大化,从而树立自己的品牌形象,邀请当红明星玩或认可自己的产品,从而获得大众的青睐和支持,塑造良好的企业形象。在这个定义中,我们可以比较蒸汽的“企业”,和3A大作自然是一个受欢迎的明星。总之,新竞争者的加入导致史诗意味着玩家流失,它不再是现实的,要像前一个垄断。一个复杂的分布情况如V俱乐部更像是试图跟随星线:由盈利到3A的杰作厂家保留更多的优秀作品,玩家对应的数字将被保留,毕竟,玩家追求作品的数量还是比较大的。Some of the games with poor sales are selectively abandoned. If you can accept this plan, you can stay. 如果你不能接受的话,你可以去一个新的竞争平台。这种方法还避免了竞争对手在一定程度上是因为3A的杰作,具有较强的竞争力。毕竟,它是很难仅仅通过小游戏吸引更多的玩家。同时,在以市场经济优胜劣汰的规则线这样的方案比较。Undoubtedly, from a personal players point of view, I support distribution schemes like vavle. First of all, it is a reasonable attitude to deal with competition. Secondly, if any platform in order to retain the playersdedication, no principle, no bottom line to give the manufacturer concessions, when the platform defeats many competitors to stand at the top of the game promotion platform, players and manufacturers will face a more difficult situation, and at that time everyone can not resist. So this time, I support V club.

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